Activities: Treasure Hunt

mod_treasurehunt
Maintained by Picture of Juan Pablo de Castro Juan Pablo de Castro
Outdoor, indoor and virtual-map treasure-chases with geolocation and QR codes. This module for Moodle allows to organize outdoor-serious-games with your students. TreasureHunt implements a browser-based play application (no need to install any native app) and a geographical editor for encoding the stages of the game. The game can be configured with a range of options that make the module to be very flexible and useful in many situations: individual/team, moving/desktop-marking, scoring from time, position, completion, etc. Languages: Chinese, English, German, Greek, Portuguese, Russian, Spanish, more to come...
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Treasurehunt

Go to the presentation page for graphical descriptions and tutorials. (Descripción y tutoriales disponible en la página en español).

Outdoor treasure-chases with geolocation.

This module for Moodle allows to organize outdoor-serious-games with your students. TreasureHunt implements a browser-based play application (no need to install any native app) and a geographical editor for encoding the stages of the game. The game can be configured with a range of options that makes the module to be very flexible and useful in many situations: individual/team, moving/desktop-marking, scoring from time, position, completion, etc.

Installation

  1. Install from the plugins menu or manually unzip, and copy into Moodle's /mod folder
  2. visit administration page to install module
  3. configure default settings for your site
  4. use in any course as wished

Operation

  1. create an instance of the activity
  2. create one or more roads to be followed by your "hunters"
  3. create a set of stages in each road.
  4. draw the location of the stages with the built-in GIS editor. Optionally enter or generate a QR code to be scanned to discover that location.
  5. write smart and educational clues that point to the next stage. Optionally, write a multiple-choice question to double-check the discovery of the stage
  6. select the modality of the treasure hunt: individual or grouped (you will need to create the groups and groupings of students).
  7. adjust the grading method and penalisations.
  8. let your students play the game.

Grading of the module

The module will produce a grade for every student (or team) running the hunt. The proposed schema is the following:

Choose from:

  •  Grade from time (absolute or relative): the winner of the hunt marks the best time. The grade is calculated by interpolating the finishing time being 50 the end time of the hunt and 100 the best finishing time. The players that did not finish the hunt receive a grade under 50 calculated just by the number of riddles solved.
  •  Grade from riddles: each player (or team) scores proportionally by number of riddles solved, being 100 when a road is completely solved, and 0 when no riddle is solved.
  •  Grade from position: The score is calculated by interpolating the position in the ranking, being 100 the score for the first player and 50 for the last player. The players that did not finish the hunt receive a grade under 50 calculated just by the number of riddles solved.


For all these schemas optionally it can penalize by location failures and wrong answers.


Penalization is expressed in % of the grade. Per example, if penalization is 5, a player with 3 failures will penalize his grade by 15%, that is, will receive 85% of the grade calculated by the rest of the criteria.

Releases summary

Release v1.2.0 includes custom maps (among other fixes).

Now the map can be customized in several ways:

  • Custom overlays from uploaded images or WMS layers.
  • Custom base maps from uploaded images or WMS layers.
  • Override default base maps with uploaded imgaes or WMS layers.
  • Disable geographical tools to use images not related to the terrain.

Release v1.1.0 includes support for QR codes. It is very useful indoor (i.e. museums).

Release v1.0.0 first production-ready release.

Note on QR Codes support

  • The stages can be solved by location or by scanning a QRCode. It is useful indoor or where the GPS gives a bad precission.
  • The module includes a webRTC-based code scanner that works at least in Chrome and Firefox browsers on Android. IPhone users with IOS prior to version 11 (released in autumn 2017) can't use the scanner yet, and some specific android phones are known to have problems with scanning codes from the browser.
  • The module includes a pre-test procedure if the game includes QRcodes.
  • You can use existent QR labels or generate your own directly from the edit-stage page.


Enjoy.

Potential privacy issues

Upon teachers' activation the module can record the geo-location of the students during a game as a sequence of points.

Screenshots

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Contributors

Picture of Juan Pablo de Castro
Juan Pablo de Castro (Lead maintainer)
Please login to view contributors details and/or to contact them

Comments RSS

Show comments
  • Picture of Plugins bot
    Tue, 30 May 2017, 1:50 AM
    Approval issue created: CONTRIB-6914
  • Picture of Juan Pablo de Castro
    Sun, 16 Jul 2017, 5:32 PM
    New version v1.1.0 has QRCodes support for many smartphones. You can play both outdoor and indoor. Check it out!
  • Picture of Juan Pablo de Castro
    Tue, 8 Aug 2017, 9:45 PM
    New version v1.1.1 with an important bug fix. If you installed moodle with a non-standard database prefix you will need this update. Sorry.
  • Picture of wz z
    Mon, 21 Aug 2017, 7:56 PM
    What an amazing plugin! Is there a detailed tutorial?
  • Picture of Juan Pablo de Castro
    Sun, 8 Oct 2017, 2:38 AM
    You can start in https://juacas.github.io/moodle-mod_treasurehunt/
    If you need more help, let's talk in the forum at https://moodle.org/mod/forum/discuss.php?d=354875
  • Picture of Juan Pablo de Castro
    Fri, 23 Feb 2018, 9:31 PM
    Latest v1.2.15 supports QR Codes scanning in Android and IOS phones and tablets. New use cases may arise!
  • Picture of Juan Pablo de Castro
    Sat, 14 Apr 2018, 4:34 PM
    Hello everybody,
    we need help from our users in order to know how the module is working for you and what drawbacks can be addressed.

    Please, report us (here in the forum, in the bugtracker or privately by email) how it is doing for you (bad or good experiences).

    Best regards.
  • Picture of Admin DBG Wiehl
    Sun, 1 Jul 2018, 11:30 PM
    Thank you for this great plugin.
    Although it is barely/not allowed to track students while hunting it is nevertheless an enrichment.
    I discovered some problems with different browsers. Chrome (v67) is working well, Safari and Edge doesn't support the interface (the icons for drawing the target locations and for saving the project are geyed out). Would be great to see this fine plugin working for all modern browser types..
    Cheers
  • Picture of Juan Pablo de Castro
    Thu, 5 Jul 2018, 8:18 PM
    Thank you for reporting that issue. It seems to be caused by new versions of Moodle internal libraries. I have released version 1.2.18 that addresses that issue. I can't test it with Safari but it should work like it does in Chrome, Firefox, Edge.
    Best regards.
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