General plugins

Treasurehunt activity: Outdoor treasure-chases with geolocation.

 
Picture of Juan Pablo de Castro
Treasurehunt activity: Outdoor treasure-chases with geolocation.
Plugin developers

We at EdUValab have proudly released the plugin https://moodle.org/plugins/mod_treasurehunt for Moodle.

This module allows to organize outdoor-serious-games with your students. TreasureHunt implements a browser-based play application (no need to install any native app) and a geographical editor for encoding the stages of the game. The game can be configured with a range of options that makes the module to be very flexible and useful in many situations: individual/team, moving/desktop-marking, scoring from time, position, completion, etc.

Feel free to let me know about any bugs or improvements (preferably via the Bugs & Issues link, on the page linked above).

 
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Picture of Kees Koopman
Re: Treasurehunt activity: Outdoor treasure-chases with geolocation.
 

Hi,

A great plugin! Thanks.

Something works not good; i get errors.

Sincerely, Kees

 
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Picture of Juan Pablo de Castro
Re: Treasurehunt activity: Outdoor treasure-chases with geolocation.
Plugin developers

I'm sorry about hearing that. Please give us details and we will fix the errors as soon as possible.

You can use this forum, the bug tracker at https://github.com/juacas/moodle-mod_treasurehunt/issues or directly to my email.

 
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Picture of Kees Koopman
Re: Treasurehunt activity: Outdoor treasure-chases with geolocation.
 

Hi Juan Pablo,

Thank you very much for the great plug-in TreasureHunt! It is great!

I'm having a problem. If I say to a stage that I want a restriction (Completed Activitity) and I choose a quiz, then it goes wrong. If I do the quiz and thereby meet the conditions (get a grade), TreasureHunt does not accept that.

Thanks for the effort.
Sincerely,
Kees Koopman.

 
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Picture of Juan Pablo de Castro
Re: Treasurehunt activity: Outdoor treasure-chases with geolocation.
Plugin developers

In version 1.1.5 this bug if fixed.

 
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Picture of Kees Koopman
Re: Treasurehunt activity: Outdoor treasure-chases with geolocation.
 

Hi Juan Pablo,

The text of the question and the answers to any random stage is almost white on white (white letters on white background).

Is that only with my smartphone (Samsung S8 +) or is it another problem?

Regards, Kees.

 
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Picture of Juan Pablo de Castro
Re: Treasurehunt activity: Outdoor treasure-chases with geolocation.
Plugin developers

Please, can you send a screenshot of your problem?

As a check list:

  • Check that the text of your question have no color markup. View the HTML code in the Moodle editor using the button "<>". Send it to me if you want.
  • Check the Theme. It will be useful to know details about the theme installed on your Moodle server. Maybe, it could interfere with the Style Sheets of the player app.

Regards.


 
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Picture of Kees Koopman
Re: Treasurehunt activity: Outdoor treasure-chases with geolocation.
 

The HTML-code:

.


The Result (in theme Essential):

.

The Result (in theme Boost):

.

 
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Picture of Juan Pablo de Castro
Re: Treasurehunt activity: Outdoor treasure-chases with geolocation.
Plugin developers

You have version v1.1.3 of the Treasurehunt published with this issue solved.

It was a conflict between styles in your theme. Thank you for find it out!

 
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Picture of Kees Koopman
Re: Treasurehunt activity: Outdoor treasure-chases with geolocation.
 

Hi Juan Pablo,


Request

If you use TreasureHunt as an outdoor experience, you can uncheck the location through your GPS location, optionally supplemented with a QR code.

You can also choose "without moving".


I would also like to choose for only QR codes, so without a GPS location.

This can work well within a building, museum etc.

Now, next to QR, you can also check the GPS location. But if the places are 10 meters apart, GPS will always be good. And that's not the intention smile.


Sincerely,

Kees.

 
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Picture of Juan Pablo de Castro
Re: Treasurehunt activity: Outdoor treasure-chases with geolocation.
Plugin developers
By design, the GPS check is very restrictive, that is, only if the position is "fully inside" the marked area the stage is checked.

This implies that if your polygons are small (indicating the actual place of the QR mark) the probability of a random GPS coordinate being inside is nearly negligible.

Hence, the sentence "But if the places are 10 meters apart, GPS will always be good" seems to be against the designed behaviour.

If you can redraw your polygons that way, the GPS position indoor becomes practically useless.

Please, can you verify that the polygons you drew in your stages do not overlap nor are larger than needed?



 
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Picture of Kees Koopman
Re: Treasurehunt activity: Outdoor treasure-chases with geolocation.
 

Hi Juan Pablo,

Thanks for your quick response.

If I make the polygons very small, then the student is indeed required to use the QR code. Problem solved.

I will try the QR codes this week.

Thanks for all the effort!

Regards, Kees.

 
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Picture of Juan Pablo de Castro
Re: Treasurehunt activity: Outdoor treasure-chases with geolocation.
Plugin developers

Actually, it is not needed to make artificially-tiny polygons. Just represent the actual area in which you want your students to be.

Please note that reading QRCodes is a feature not very stable in web apps. We have experienced a quite inconsistent behaviour from device to device. Let us know if your device works correctly.

NOTA: Be aware that ehen drawing areas outdoor you should draw an extra buffer around the areas to hold 10 or 20 meters of error in the GPS signals (unavoidable by software).

 
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Picture of Kees Koopman
Re: Treasurehunt activity: Outdoor treasure-chases with geolocation.
 

Hi Juan Paulo,

Thank you for your response.

When I did a first test with QR codes, I noticed that I could choose to confirm with QR code and also with GPS.

You write: "Actually, it is not necessary to make artificially-tiny polygons. Just represent the actual area in which you want your students to be."

But if I place two QR codes in one area, then it will not work. I then click on GPS and that choice is always good.

QR codes on smartphones are not always good, as you already indicated. That was also one of the problems I was facing.

Thank you for all the input and help! It will be a happy plug-in!

Sincerely,

Kees.

 
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Picture of Kees Koopman
Re: Treasurehunt activity: Outdoor treasure-chases with geolocation.
 

Hi Juan Pablo,

There he is again smile.

I made a TreasureHunt with four points.

1. Without moving

2. QR code

3. QR code

4. Without moving

The QR code is scanned and accepted (I can continue the hunt) but ... the confirmation will not be saved!

Below are some screenshots.

Success!

Kees.

.

nr. 5 --> Stage 2 QR code
nr. 6 --> Stage 3 QR code


.

-----------------------------------

.

Nrs. 2 en 3 are the QR codes 2 en 3

 
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Picture of Juan Pablo de Castro
Re: Treasurehunt activity: Outdoor treasure-chases with geolocation.
Plugin developers

Thank you for your feedback. It seems to be a problem with the text of the report.

Can I suppose that every thing else is working ok? (The hunt can continue normally).

 
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Picture of Juan Pablo de Castro
Re: Treasurehunt activity: Outdoor treasure-chases with geolocation.
Plugin developers

Please check v1.1.4 for a fix to this issue.

Let me know if it's ok.

 
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Picture of Kees Koopman
Re: Treasurehunt activity: Outdoor treasure-chases with geolocation.
 

Hi Juan Pablo,

Although the QR info is not saved, I can continue.

I have submitted the update request (to 1.1.4) with our Moodle provider. As soon as I know more, I'll be back here.

Thank you very much for all the patience and effort!


Regards, Kees.

 
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Picture of Juan Pablo de Castro
New version v1.2.0 with "custom maps"
Plugin developers

Release v1.2.0 includes custom maps (among other fixes).

Now the map can be customized in several ways:

  • Custom overlays from uploaded images or WMS layers.
  • Custom base maps from uploaded images or WMS layers.
  • Override default base maps with uploaded imgaes or WMS layers.
  • Disable geographical tools to use images not related to the terrain.
As an example, you can create a natural-sciences treasure-hunt over a human body looking for organs of diseases.

Tell us if you find it useful.


 
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Picture of Peter Loeffler
Re: New version v1.2.0 with "custom maps"
 

Hi Juan Pablo

first: thats a GREAT plugin and adding custom map support is a VERY GOOD idea!


but: I have problems with hunts, that I created in the previous version. without entering correct custom-map data (WMs-Server and positions) it does not show anything and the edit-page of the plugin is not save-able


could you please provide any documentation on howto use e.g. OSM in the plugin?


thanks

peter 



 
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Picture of Juan Pablo de Castro
Re: New version v1.2.0 with "custom maps"
Plugin developers

Thank you for your kind words... and I'm very sorry you have problems using Treasurehunt.

I'm afraid I don't understand your issue. Do you mean that a previously working Hunt is no longer usable after the update?

Are you trying to use a custom WMS server for your activity?  In this case, please post your configuration fields here to analyse them.

About OSM: by default Treasurehunt uses Open Street Map as base layer. Hence, you need to do nothing to use OSM. Moreover, OSM is not a WMS service, hence it can't be added as a custom WMS map.

I hope this clues help you in narrowing the problem you are facing.


Best regards.


PD: It could be very useful to take a look to that faulty edit-page. Can you post a screenshot? The content of the errors in the Javascript console would be very handy also (opened usually with F12).

 
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Picture of Peter Loeffler
Re: New version v1.2.0 with "custom maps"
 

the error occures, when I open the settings of the hunt, change anything in description or so and click on "save".
the fileds "custom layer" and all 4 lat/long fields get red indicationg they need an entry. saving is not done


 
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Picture of Juan Pablo de Castro
Re: New version v1.2.0 with "custom maps"
Plugin developers

Thanks,  I got it.

I've just released v1.2.3 with the fix to this issue. Sorry for the inconvenience.

Regards.

 
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Picture of Peter Loeffler
Re: New version v1.2.0 with "custom maps"
 

Thank you very very much for your quick response!


kind regards

peter

 
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