e+Learning vs. e-Learning

e+Learning vs. e-Learning

by Daniel Denev -
Number of replies: 2

Modelling of e-Learning Processes: an Approach Used in Plovdiv e-University

George Totkov, Elena Somova, Mariana Sokolova

Abstract:

Most of the e-Learning systems don’t have means for modelling a learning process and in particular the structure and content of the virtual learning courses. In PeU learning environment virtual courses are designed by using directed graph with nodes of two types: informative (learning materials or groups of them – AND, OR, MORE etc.) and controlling (Join_Split, Repeat, Check_Point, etc.). For the development and editing of courses in PeU, the authors use environment with visual programming elements.
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In reply to Daniel Denev

Re: e+Learning vs. e-Learning

by Daniel Denev -

BEST: New Lessons Module Logic

Daniel Denev, Rositsa Doneva, George Totkov

Abstract :

Most of the known e -Learning environments do not have means for modelling the structure of the learning lessons, i.e. for representing the logical order in which the concepts are presented to the learners. In this direction, in the frame of the BEST project, a research for extending the functionality of the Moodle concept "Lesson module" is carried out. The paper presents the basic ideas and results of the research. The BEST project for development of a virtual learning environment focuses on didactic approach to e-learning . It is based on the following principles: learning is a goal-directed process (teachers have opportunity to define the lesson logics on the basis of its learning objectives and the possibility to monitor and measure the quality of the learning process); learning is embedded in a conceptual context, etc.
In reply to Daniel Denev

Re: e+Learning vs. e-Learning

by Daniel Denev -

Content Management in e-Learning vs. Learning Design in e -Learning

   e-Learning has a well developed approach to the creation and sequencing of content-based, single learner, self-paced learning objects. However, there is little understanding of how to create sequences of learning activities wh ich involve groups of learners interacting within a structured set of collaborative environments, or how teachers can make these sequences easily re-usable (making national fund of re-usable learning sequences).

    Given that a key dimension of Bulgarian higher education is learning which arises from interacting with teachers and peers (rather than simply interacting with content), the lack of a mature approach to sequencing of multi-learner activities is a significant blind spot in e-Learning today. This is surprising given that "lesson planning" – the process of determining the sequence of activities to be followed by a lecturer and learners when studying a topic – is well understood in education, but is mainly absent from e -Learning.

    However, there is a growing body of work addressing this topic, based on the concept of "Learning Design". Learning Design provides a first glimpse at the ways of describing multilearner activity sequences and the tools required to support these.

    Learning Design has the potentia l to revolutionize e-Learning by capturing the "process" of education, rather than simply content management as it in Moodle. By describing sequences of collaborative learning processes in Bulgarian universities, Learning Design offers new pedagogical approaches to re -use in e-Learning. This article describes our joint Learning Design approach, a detailed example, and its implementation.