Using Unity 3D with Moodle 2.6

Using Unity 3D with Moodle 2.6

by Stefan McGarvey -
Number of replies: 8

Hello, I was wondering if anyone has tried using Unity tools within the Moodle environment? We're trying to move forward with some gamification mixed in with our current courses and hoping to find a tool that will work well with Moodle.


Thanks for the help


Stefan

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In reply to Stefan McGarvey

Re: Using Unity 3D with Moodle 2.6

by dawn alderson -

Stefan, hi

do you have a link for unity tools-in terms of your question and what you want to know-be helpful for me smile

Dawn

In reply to dawn alderson

Re: Using Unity 3D with Moodle 2.6

by john Simpson -

Not sure how something as sophisticated like a 3d gamemaker would work out in Moodle, except as a special one years foundation course. It has got a longer learning curve than learning Moodle.

http://unity3d.com/unity/whats-new

A simular software, but as free and open source, an extremely popular open source software is Blender. If you are a fan of 3d game making and movie making, this will save you a lot of money.

http://www.blender.org/

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In reply to john Simpson

Re: Using Unity 3D with Moodle 2.6

by john Simpson -

For most 3d games , you need a character. Here is a beginner tutorial. There is also a PDF intructions at blender.org.




In reply to john Simpson

Re: Using Unity 3D with Moodle 2.6

by Visvanath Ratnaweera -
Picture of Particularly helpful Moodlers Picture of Translators
+1 for Blender. I've seen an art teacher doing wonderful things at college level.

- http://www.ossanschulen.ch/weiterbildungstagung/2014/ > 13:30 "3d Modelling für Einsteiger" > (19 MB, no audio, language independent ;)

- http://www.ossanschulen.ch/weiterbildungstagung/2013/ > 09:15 "3D-Modellierung – Blender im Unterricht" > (7.9 MB) (there was of course live-demo)

- http://www.ossanschulen.ch/weiterbildungstagung/2012/ > 15:45 > "Blender 3D im Unterricht" (7.6 MB with work of the pupils)
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In reply to Visvanath Ratnaweera

Re: Using Unity 3D with Moodle 2.6

by john Simpson -

Those links show a fine example of why education should be using open source in education, including libre office for Microsoft office, Impress for powerpoint, Gimp for photoshop and of course Blender against those highly expensive 3d softwares. It just doesn,t make sense any more.

State secondary schools certainly can't afford such waste of money.

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In reply to john Simpson

Re: Using Unity 3D with Moodle 2.6

by Visvanath Ratnaweera -
Picture of Particularly helpful Moodlers Picture of Translators
Hi John

One can argue whether whatever the latest euphories is a waste of money or "boosting the economy".
sad

Judging from how difficult it is (for a group of people I know) to switch from Microsoft Word to LibreOffice, I wonder how long it will take to learn Blender! Well, there are bright examples too. An elderly person, who does (did) professional level work on QuarkExpress, InDesign, etc. switched at no time to Scribus.
In reply to Visvanath Ratnaweera

Re: Using Unity 3D with Moodle 2.6

by john Simpson -

I don't think it will be a big deal for most students to change from Microsoft Office to Libreoffice. And Libreoffice is compatible with office when importing and exporting documents to and from microsoft users. Impress makes a brilliant Powerpoint alternative, and libre draw is not only good at drawing, but makes an excellent PDF editor. A good vector drawing FOSS software is Inkscape https://inkscape.org/en/

Yes, to use blender to it full potential has a long learning curve and will take some time, but so are all the other expensive 3d commercials such as 3ds Max, Maya, and Unity. The great thing about Blender is that you simply download it, and they don't even ask for your email address. Within two minutes you will have it installed whatever system you use, Windows, Linux or Mac. http://www.blender.org/

  Art loving students can have fun using Blender 3d from day one, thanks to the massive tutorial and forum support that Blender has. My son has loved using Blender since he was four and still does at the age of eight, and likes to make his favourite game characters.  Of course, if he wants to be a movie or game maker in the future, he'd better go to college for further specialist studies.

For a WYSWYG web designer from your desktop  there is Kompozer, so  no need to pay for Dreamweaver. http://www.kompozer.net/

In reply to Stefan McGarvey

Re: Using Unity 3D with Moodle 2.6

by ryan sanders -
nearest thing would be the "game" plugin www.moodle.org/plugins  simple snake, crosswords, and a few other basic generic games. 

"badges" and "level up" plugins, might be of interest to you. 

never messed with it but keep seeing poodle and ways they have integrated different things into moodle.

=================

suggest start copy/pasting from a module (activity / resource) ((www.yoursite.com/moodle/mod)) and building off from that.  and slowly adding / creating different types of plugins moodle uses.  from grade/quizzes, to other. pending on how tightly you want integrate things into moodle.

groups / grouping,  at categories for courses then at course level, and then at enrollment level, and then per activity / resource might be something worth while for creating "clans"   there is also "cohorts" that is mixed into it. 

pending on how integrated game is. you might look at a new "course format"  and then turning on "meta courses" within "site admin menu" and then creating some additional blocks and/or using blocks already that come with moodle.  for chat or like. 

the completion and availability API's turn them on in "site admin menu" can bring in some basic stuff. but not to overly complex data sets. for setting up quests and like in larger detail. it might be good enough for simple basic game and handling stats. and levels.   if going this route... you are looking at more of either "hosted" on your servers, or publishing course into moodle.net so all your completion and availability settings get passed on.