An interesting Lesson for learning designers

An interesting Lesson for learning designers

by Chris Ainsworth -
Number of replies: 4

This is an interesting and well written summary of e-learning in today's OLDaily written by Stephen. 

Some Principles of Effective E-Learning
The keys to effective e-learning are interaction, usability and relevance. Or so I argue, at least, in this paper prepared for attendees of the upcoming CSTD Conference in Fredericton. By Stephen Downes, Stephen's Web, April 25, 2005 [Refer][Research][Reflect]

Some might like to comment, but the implications when one looks at metadata and how we lay out out sites is significant.  In the light of the article, and on reflection., are we building too much complexity into our learning portals?

A number of practitioners have maintained this all along. What are your thoughts

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In reply to Chris Ainsworth

Re: An interesting Lesson for learning designers

by Don Hinkelman -
Picture of Particularly helpful Moodlers Picture of Plugin developers
I am big fan of Amazon, one of the sites that Stephan Downes lauds as making book-buying simple. He emphasizes the word,simple. I find everything easy to navigate and the site seems to anticipate my needs, suggesting other books, asking me to do a review, showing me tables of contents, and leting me put away the book for later, until I am sure I want to buy it. For these reasons, I keep buying there.

Now, I what I never see is the Amazon designers page where all the settings and programming goes on. That must be incredibly complex. I think we should not confuse that simplicity for the user will also mean that the system itself is simple.

What is the lesson for Moodle? Make things incredibly simple and intuitive for the learner. For the teacher, well, sometimes it takes 30 years to learn how to teach/facilitate well. Lots of complexity. Still, we should make it easy for a teacher to conceive, plan, map out. And simple to share. Across all platforms.

For me, I think it will take 40 years of this complexity to figure out a simple path for my students. smile
In reply to Don Hinkelman

Re: An interesting Lesson for learning designers

by James Phillips -
I thought this article was very intersting and articulated a lot of things I have also thought myself. I think many e-learning sites suffer from overcomplexity and poor usability. No matter how complex the workings of the site are (and they don't get more complex than google) this complexity HAS to be hidden from the user. I also think the learning community could learn a lot from the gaming community. I really do think the line between gaming and learning will become more blurred than ever over the next few years. I can't really see how you can make any money out of a course if it is not hidden behind a registration system though. 
In reply to Chris Ainsworth

Adding keys to effective e-learning list

by Kevin Kelly -

Along with the three keys that Stephen Downes presents in his essay, interaction, usability and relevance, I think at least one more key needs to be added. Just as most college professors are not taught how to teach, most students are not taught how to learn. Since e-learning puts the responsibility for learning on the students' shoulders moreso than some face-to-face environments, e-learning designers need to add metacognitive devices to help students succeed.

These devices might include, but are not limited to:
  • tips for successful online learning (e.g., time management, workload planning, how to work in online groups)
  • learning style surveys and strategies
  • self-assessment instruments throughout each course (e.g., quizzes, guidelines, rubrics)
  • how to evaluate resources related to validity, reliability and bias

As for whether or not we are building portals that are over complex, look at the Montessori method as a possible, non-technological model. The "prepared environment" in the Montessori classroom is highly structured, but that structure is not apparent to the user/learner. The environment "already possesses a certain order and disposes the child to develop at his own speed, according to her own capacities, and in a noncompetitive atmosphere in her first school years." (Source, link opens in new window: http://montessorieducare.org/?/academics/method.htm) For instance, learning activities are placed on shelves in order of difficulty, from left to right and from top to bottom. The learners get accustomed to the pathway required for reading (in many Western cultures, at least) on top of everything else.

Further, Dr. Montessori "observed that the child absorbs from the environment she is in, and using specially designed materials she was able to call to the child's inner desire to learn. These materials are presented in small groups, frequently on the floor, encouraging individual hands-on participation, and peer problem-solving dialogue. The child is allowed certain freedoms to be independent within the highly sequenced structure of the Montessori Method. Control of error is built into manipulative materials and charts, encouraging self-confidence and independence." (Source, link opens in new window: http://www.tidenet.com/gms/FAQ.html#where) Our virtual learners also need structured environments and need to be engaged in participation and interaction.

If our virtual learning environments embody these concepts, I think it is okay for it to be more complex behind the scenes. The complexities for instructors may require additional support from academic technology staff.
In reply to Kevin Kelly

Re: Adding keys to effective e-learning list

by N Hansen -
Kevin-I thought it was interesting you brought up the Montessori method, so I googled virtual Montessori and came across this.