Hello all!
I'm a relatively new user- have been using for a year and generally happy.
I'm part of a worldwide "beta" on how to incorporate gaming concepts and attitudes into the classroom, but I think that what I need can easily be used by others- and I'm not sure how to do it.
Basically, I want to grade by sum- so that the "final grade" they have (like XP in a videogame) rises as they complete assignments- So instead of an average... a rising point total like in a videogame. Similar to that fundraising thermometer... I want kids to get excited about rising to the goal of "leveling up"
I'd like to use the same simple rubric (i built a 5 point scale in moodle) for every project. But depending on the complexity of the project- I'd like to multiply the final score. so a simple project is on the 5 point rubric, but a more complex assignment is 15 (5x3).
I'd be just as happy weighting sum categories OR each individual project... I see advantages to both ways. But ultimately I want to have a gradebook that has every project graded on a 5 point scale, but can have some projects worth 15 points (x3), 20 points (x4), etc...
Easy solution would be to just have a "weight" in the assignment or category when using sum... Multiplicator seemed to be the answer, but it only multiplies up to the total possible- which is the 5 point scale. I want to multiply AFTER they use the 5 point scale to assign a grade for a 15 point project.
There a way to do this? Seems like lots of people in Career and Tech Ed or Business courses might be interested in using this to have kids see "proficiency" in areas by striving toward a point total for "leveling up"
Ultimately, I'd love to see something where the kids can enter a forum post with their artwork, have the other students grade on the rubric, and it drops in the gradebook automatically with the weighted value. I'd only have to mediate "discrepencies" between student's self assessment in the post and the overall class review of the work by ratings.
For the curious, The original post discussing game theory for classrooms is here:
http://maclab.guhsd.net/blog/?p=27701