New activity module: game - version 1.3.2

New activity module: game - version 1.3.2

by Vasilis Daloukas -
Number of replies: 19
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  • Bugfix: When try to create a new game you get the message "No sourcemodule defined"
  • Bugfix: hangman: If you have the settings set to more than 1 word and you click on next word after loosing you get this error: "You must select a glossary"
  • BugFix: hangman: Problem with selecting category of glossary. It says there are no words.
  • New: You can use a glossary without categories. It is very useful when we use glossaries with uncategorized entries.
Average of ratings: -
In reply to Vasilis Daloukas

회신: New activity module: game - version 1.3.2

by Jong-Dae Park -
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I've got database update error with version 1.3.2.

I installed new version 1.3.2 but that made a problem in updating the module by visiting admin page. I am using moodle 1.8.2 and I could not get finish the database update process.

Thanks.

In reply to Jong-Dae Park

Re: New activity module: game - version 1.3.2

by Vasilis Daloukas -
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I fixed the problem in version 1.3.2a
If you have any problem or question please tell me.
If you like the module I can help you to translate in your native language and we can create a demo course in your language.
Now you can play hangman with words only in Greek and English language.
In reply to Vasilis Daloukas

Re: New activity module: game - version 1.3.2

by Fernando Oliveira -
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Great job, Vasilis... I love it.

Haven't had a chance to try everything out, but I like what I see so far.

Just tried out the hangman game. Here's a couple suggestions that might or might not be helpful (it's more of an opinion, than a real problem)

  1. What do you think about changing the name and images of this game so that it's NOT actually about hanging anyone dead? I don't think it would take anything away from the game and I think it would be better suited for elementary school students. You could use a pie chart, for example.
  2. What do you think about changing the end of game message from "you lose" to something like "game over" or something that comments on the game rather than the player?

Anyway, like I said, these are minor items so feel free to ignore. Just thinking about trying to keep the message positive.smile

Cheers,

Fernando

In reply to Fernando Oliveira

Απάντηση: Re: New activity module: game - version 1.3.2a

by Vasilis Daloukas -
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Thank you for your comments.
1. I agree with you. A hanged man it isn't the better example for a child. The module game has the ability of use different set of images. So if you have 7 jpg images with names hangman_0.jpg to hangman_6.jpg I can add them. The teacher will have the ability to select which image set to use.
2. I agree with this. Because I think it is very important how to say to a child that he won or lose I will give to teacher the ability to select the two messages for each game instance.
In my site I have forums to organize new ideas. I updated the forums "Ways that you can help" and "Improvement - Proposals" with your comments.
I am looking forward for comments to rest games.
In reply to Vasilis Daloukas

회신: Απάντηση: Re: New activity module: game - version 1.3.2a

by Jong-Dae Park -
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Hi!

We still have problems after installing game module. Professors and studnts have trouble in editing their courses.

I tried to uninstall the module but the problems persist. I wonder how I clean the game database.

I also get windows errors.

Windows cannot access the file gpt.ini for GPO CN={31B2F340-016D-11D2-945F-00C04FB984F9}

An expert in windows server told me that the error was caused by apache which executed php codes.

Please let me know how I can remove the module cleanly.

Thanks.

Jong-Dae Park

In reply to Jong-Dae Park

회신: Απάντηση: Re: New activity module: game - version 1.3.2a

by Jong-Dae Park -
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If I delete the game module, I can only see one section or one block only.

I wonder what causes the problem. If I delete the module, I should get the previous moodle environment. But the game module changed something which make the installing and uninstalling process irreversable.

Thanks.

In reply to Jong-Dae Park

Re: New activity module: game - version 1.3.2a - problem editing courses

by Vasilis Daloukas -
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I will everything to solve your problem.
All the database tables start with game_
All the source code files are in the file /mod/game, so you can delete the directory /mod/game.
Please tell me the configuration of your server (e.g. Windows 2003 server with apache version ....) and language ..... to install the module to a VMware with same configuration.
If you want I can open you an ftp account to my linux server to try together to find a solution. Maybe the problem is about language or the configuration of PHP.
I am very interesting to help you to solve the problem and make the Game Module work to your language.
In reply to Vasilis Daloukas

회신: Re: New activity module: game - version 1.3.2a - problem editing courses

by Jong-Dae Park -
Picture of Translators

Thanks for your reply.

If I delete the game module, I can get only one section of the course. I am using Korean language. The OS is english version of small business server. I cloned the moodle system to another server to solve the problem.

I can give the admin access to the cloned server if you are interested in the problem.

I can send infomation if you send an email to me.

My email address is jdpark7@gmail.com

Thanks very much.

JD Park

In reply to Jong-Dae Park

회신: Re: New activity module: game - version 1.3.2a - problem editing courses

by Jong-Dae Park -
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Hi!

I  managed to solve the problem. The problem was due to

1) my inexperience of how to uninstall activity module.

2) improper setting of my windows server.

Thanks.

In reply to Vasilis Daloukas

Re: Απάντηση: Re: New activity module: game - version 1.3.2a

by Fernando Oliveira -
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Hi Vasilis,

Thanks again for your work in this area. I hope to incorporate all of these games into my courses soon (I work with elementary school students).

I've attached a mock-up for an alternative format to the crossword game. Not sure if you find it helpful, but I thought I'd send it along in case you want to use it. 

Fernando   

Attachment crossword_format_1.jpg
In reply to Fernando Oliveira

Re: New activity module: game - version 1.3.2a

by Vasilis Daloukas -
Picture of Plugin developers
Hi Fernando,

I like your idea. I am working on version 1.4
Your idea will be on version 1.5 as a selection for layout.
I am open to any suggestions.

Vasilis
In reply to Vasilis Daloukas

Re: New activity module: game - version 1.3.2a

by Johnathan Kemp -

Hello Vasilis,

I have been following the discussions regarding your new module with interest as I am in the process of launching a new Moodle site and your module has a lot to offer.

I remember a discussion regarding the "hang man" game and the suggestion that there may be a better metaphor to use than a hanging, this set me thinking.

Rather than revealing something on an incorrect answer how about revealing something as a reward for a correct answer? Imagine being able to upload an image which the software was able to cover with number of tessalating shapes, e.g. squares. On giving a correct answer one square of the picture would be revealed. This could offer a number of challenges e.g.

  • Can you reveal the whole picture from a limited set of questions? In other words you would only be allowed a maximum number of wrong answers before the whole picture could not be revealed as you would not have enough questions left.
  • Reveal the picture in the minimum number of questions - optimum score would be to get no wrong answers, but there would be enough questions for you eventually to reveal the picture.
  • Answer a question related to the picture in the minimum number of questions e.g. put a name to the face of a famous person or place. You don't need to reveal the whole picture, just enough to enable you to answer the identity. This would require a set of questions to control the revealing of the squares and an additional picture related question.
  • Answer a question related to the picture where there is one question for each square of the picture, plus the picture related question.

Which square to reveal could be either sequential or random or dependent on the question answered, as appropriate to the game type.

I have not had the opportunity to run your module yet, so if this facility already exists then please ignore this posting.

Kind regards

Johnathan

In reply to Johnathan Kemp

Re: New activity module: game - version 1.3.2a

by Vasilis Daloukas -
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Hello Johnathan,

I like your idea. This looks like my sudoku. In sudoku if you answer correct a question you get as a gift the correct number of a cell. As many questtion you answer correct as many numbers you get and the sudoku becomes easier to solve.

This is a new game. Maybe the name of this will be "hidden picture"

Input:
  • (a) A category of questions or a glossary or a category of a glossary. Each question or glossaryentry will has one picture.
  • (b) A second category of questions or a glossary of a category of a glossary
  • The maximum number of questions for (b)

What will do:
  • Will select one question or glossary entry. Will parse the html of that question and will remove the picture
  • Will show the question or glossary entry without the picture
  • Will split the picture to squares and display initially no squares.
  • Will show some question (the maximum numbers selected randomly)
  • For every correct answer will display one square of picture
  • If the user want will have the ability to answer the main question (this about picture)
Score:
  • If the user find the answer of main answer 100 %
  • Otherwise (Correct Answers) / (Number of questions)
  • So you get the maximum score if you answer correct the main question or all the other questions.

What you think about it ? How will convert your other ideas to include the score?


Kind Regards

Vasilis
In reply to Vasilis Daloukas

Re: New activity module: game - version 1.3.2a

by Johnathan Kemp -

Hello Vasilis,

I'm glad you liked the picture game idea. Your percentage approach sounds good for scoring

There are a number of alternative ways the scoring might be handled, that come to mind, to provide variations on the game.

1. Have one question per square, for example have say 25 questions to give a 5 by 5 grid of squares.  If you displayed a 5 by 5 grid the player could then select which question to answer based on its position over the picture, so they had some control over which part of the picture was revealed first. The user scores 1 point for each square answered correctly (an incorrect answer leaves that part of the picture covered over) at any time the player can attempt to answer the question related to the whole picture, at which time they score a bonus of 2 times every question they have not yet attempted to answer. So if someone asked one square question, and got it right and then correctly answered the main picture question they would score 1 for the square question and a further 48 for the remaining 24 questions not attempted. An incorrect guess might be penalised by locking one of the remaining picture squares by removing its related question. Final score would be assigned when all questions had been attempted.

In principle the scoring would be x for each correct square question plus 2x for every question that had not been attempted when the picture was correctly guessed. So that would give an absolute score rather than a percentage.

2. Scoring for another game could be for a game where there are more questions than squares. You start with a score of 0 and score x for every right answer and lose y for every wrong answer. You play until you reveal the whole picture, (revealed automatically if you use up all the questions) and then get asked the question for the whole picture for a bonus score. This way you could weight the game by giving more for a correct answer than you take away for a wrong answer, or even set y to 0 so wrong answers are not penalised.

If you are keen to provide answers always as percentages then let me know and I will give the matter some more thought.

I hope this helps.

Kind regards

Johnathan

In reply to Johnathan Kemp

Re: New activity module: game - version 1.3.2a - picture game

by Vasilis Daloukas -
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I am working in 1.4 version. In this version the score of every attempt of game will be saved to game_grades in the field score as a percentage. In every game the teacher will set the maximum grade so by multiplying the percentage and the maximum grade will produce the grade for every attempt. You can download the database diagram of 1.4 as a pdf file.
If you want give me more details about your thoughts.
It will be like quizzes.
In reply to Vasilis Daloukas

Re: New activity module: game - version 1.3.2a - picture game

by Johnathan Kemp -

Hello Vasilis,

OK I have been giving the whole picture game some thought.

There are a number of possible variables that would define a number of different games all on the same basic principle, these would be

  1. How many squares will cover a picture?
  2. If you answer a question incorrectly can you attempt to reveal the square again and if so do you answer the same question again or a different question?
  3. Will there be a question for the large picture that is being revealed by the correct answering of square questions?
  4. If you answer the large picture question wrong can you have another try?

There is also the issue of whether the scoring system should in some way take in to account incorrect answers, so that particularly in games where many attempts can be made to reveal a square that someone who gets the correct answer the first time receives a higher score than someone who takes several attempts before they are successful in revealing the square.

What then is needed is a scoring system that will return a percentage figure that can accomodate all these variations.

I have modelled this on a spread sheet and it seems to me to give acceptable results, so can I suggest the following two formulas for scoring, which I believe could be applied to all variants of the game.

Definitions:

Number of attempts = count of all questions attempted whether answered incorrectly or correctly to include both questions asked to reveal squares and questions asked to identify the big picture.

Number of correct answers = count of all correct answers given to questions asked to reveal squares and correct answers given to question asked to reveal the big picture.

Remaining squares = The count of squares that have not been revealed at this point in the game.

If there is a Big picture question and it has been guessed correctly the score is given by

(number of correct answers + remaining squares not exposed) / (Number of attempts + remaining squares to be exposed) 

If there is no big picture question or there is a big picture question but it has not yet been answered correctly then the score is given by

(number of correct answers) / (Number of attempts + remaining squares to be exposed) 

See what you think.

Kind regards

Johnathan

In reply to Johnathan Kemp

Re: New activity module: game - version 1.3.2a - picture game

by Tom Cox -

Hi, We built something similar to what you are describing at aquiretraining.com/training (you can log in as demo/demo) using flash quiz components and the flash activity module. It pulls in a random image and with each right answer, more of the image is revealed. After figuring out how to deal with varying amounts of questions, it was pretty easy, due in large part to being built in flash. Thought I'd mention it. Tom

In reply to Tom Cox

Re: New activity module: game - version 1.3.2a - picture game

by Deb Burdick-Hinton -
Wow that is awesome. How did you build that flip book and what version of moodle are you using. Looks great.
In reply to Deb Burdick-Hinton

Re: New activity module: game - version 1.3.2a - picture game

by Tom Cox -
Hi, the book came from http://page-flip.com/
It's a 1.7 version of Moodle. I no longer work for them, so I shant say too much. Thanks for the nice words.
Tom Cox