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Re: OpenGL in VPL 3.0?

by Daniel Neis Araujo -
Number of replies: 0
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Hello,


what about let students use WebGL for the last module?

It may be easier to get things working since it only depends on an up-to-date browser.

From the project's wiki:

"WebGL is a cross-platform, royalty-free API used to create 3D graphics in a Web browser. Based on OpenGL ES 2.0, WebGL uses the OpenGL shading language, GLSL, and offers the familiarity of the standard OpenGL API. Because it runs in the HTML5 Canvas element, WebGL has full integration with all Document Object Model (DOM) interfaces.

WebGL is a DOM API, which means that it can be used from any DOM-compatible language: JavaScript, Java, or—if you embed WebKit into an application on a Mac—Objective C.

Major browser vendors Google (Chrome), Opera (Opera), Mozilla (Firefox), and Apple (Safari) are members of the Khronos consortium's WebGL Working Group, along with many other 3D graphics developers."

https://www.khronos.org/webgl/wiki/Getting_Started


Kind regards,

Daniel