anecdotal evidence from conversations with teachers & from my own experience with this great module so far...
hangman, snakes & ladders are most appropriate with students aged 7-12 years. crossword, cryptex & sudoku are more suitable to students aged 13-18 years. millionaire has been popular with all ages.
teachers recognise the benefits of making learning fun & interactive for their students through the game module. another positive spin-off is teachers are compelled to use the glossary, quiz & question activities (to provide the necessary data bank used by game module).
keep up your great work with this module.
Module game: Suggest modes of educational exploitation
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