An example of a user vs computer game
A list of online game theory software
User vs User volunteers dilemma
> cooperation and non-cooperation, and parameters governing how players
> gain trust points
You mean that you would like some kind of module that would allow a teacher creating a course about game theory to create a game that they could slot into their course and direct students to play. Sounds do-able - an activity module is probably what you would need.
Are you basically looking to re-create (or just plain copy ) the game at http://people.hofstra.edu/faculty/Stefan_Waner/gametheory/games.html, but with the teacher setting up the payoff table beforehand and the students not seeing that table?
For what age group(s) of students are you aiming? If university level students then the basic payoff table interface would do, but might younger students prefer the game put in terms of winning money or similar?
Are you aiming to have students play each other, live, online?
Dear David Hicks,
Thank you for your response. The game you reference is vs the computer. I would like to have students play each other, but propbably not live - asynchonously. There are some others online though it seems.
I was thinking of using university students but perhaps even giving small cash prizes!
The initial impetus for wanting this sort of functionality is because games are used in cultural psychology e.g. in the work of Yoshio Yamagishi
He finds that Japanese and Americans play games similarly until the strategies of other players is a secret. Then Japanese play more un-altruistically, due to lower levels of generalised trust, he argues.
I thought that the protection vs. promotion mechanism "nickel" experiment here
might work well in a game theory paradigm, using instead of nickels, some sort of display of trust, like the points at ebay. It would be predicted that Americans would be motivated to increase (promote) their "trust points", but that Japanese would be more motivate not to allow their trust points to decrease (protection).
As well as just a game with payoffs, I would really want some way of displaying a players past behaviour.
But it sounds like it would cost about 3000 dollars to program.
And I already have one experimental psychology module, the TUI to keep up.
I'm interested in a Game theory Module too. In fact, I'm already developing one (just making the databases conection). But I think it's a great deal to do it.
I'm have a Master Degree in Applied Math and I wish I could make my students to play against each other (asynchronously or not) too.
Do you like to participate?
david, I send you and e-mail. Reply me.
Luiz Rafael dos Santos, Msc
FURB - Regional University of Blumenau
Take a look at the Game module that I developed. It is under GPL licence.
This module enables a number of games, such as hangman, crosswords and sudoku, to be played. It is translated in 8 languages. Please see the Game module documentation for more details.
Thanks for your reply. But what I'm trying to develop is a Game Theory module, using Newmann and Nash theory (http://en.wikipedia.org/wiki/Game_Theory).
Even though, I'll use your Ideas, as it's in GPL.