I'm testing the launching of WebGL SCORM module within the Moodle App.
This module has been done with Unity3D has a WebGL build.
Once the module is uploaded on the Moodle platform, I can download it on the Moodle App on launch it.
On the Mac OS version of the Moodle App, everything is working well.
On iOS, the module is not loaded. I would like to point out that the module works well on IOS from Moodle on Safari.
My question are:
- Is there a way to check the console of the browser within the IOS Mobile App ?
- How the scorm module is launched within the APP : does it use a kind of local web server that allow xmlhttprequest to be performed ?
- Is there a difference between how the scorm player is implemented in the moodle APP between MAC and IOS ?
Thanks for your advices.