Hey Andrew
sorry about previous post. off in my own little world.
below links (work in progress)
i need "rules events, conditions, actions" at the tincanapi so i can pass entire set of "rules" back and forth between software. and i need to be able to load up "custom sentence structures" (not just pre-defined verbs). see https://github.com/bobthecow/ruler scroll down to "combine rules" and other logic of bobthecow/ruler in tincanapi. i need to pull up a list of variables and there types from one software, and push them into another software, and have them load up in different rule sets (custom sentence structures).
i need the visual programming found in scratch.mit.edu as well as the Rules ECA (event, conditions, actions) i need to push/pull (2 way communication) between software. so if say a monster in scratch.mit.edu dies. i need to be able, to pull up a list of monsters, with an option "unit dies" in moodle (still in research advanced editor). these have nothing to do with pre-defined verbs, events. i need to load them up via xml,json, in the communication layer. and passing of data and logic if, then, else, foreach, dowhile stated and defined in tincanapi. i need the basic math functions, and comparison operators. as well.
if i take an "object" OOP (object oriented programming) and pass it into a JSON. so i get say monster(health(min:50, max:100),monster_type:undead,name:codjer) from a game engine, i need tincanapi. to pass monster type, health type, name array through xml to another software. so i can load up a different "customized sentence structure" and be able to drill down. so that i could make a statement of.. if monster("codjer") grade is between (30 and 100) then send email to student("johns") or if student(mike) dies then make a mark in gradebook(student(mike), grade(F)) ya sentence structure kinda funky in examples, but that is what i am looking for. i am not looking for tincanapi to define verbs for me. i need to be able to make "sentence structures" for myself. and be able to send sentence structures back and forth between software. so i can see if UNIT DIES then do THIS ... if (event_type(object_type)), (condition_type), then do (action_type) in moodle.
when i goto tincanapi.com all i am seeing is a long list of verbs that covers a lot of things. but i am not see anything of the above. hey i get the list of verbs. and (do not remember if all i saw was just event, or just action types). i am not seeing the extra, i was hoping to see. and wondering if i am just not connecting the dots some place? or if i am looking at something simpler. that would qualify more like a "skill tree editor" in some game. were it has more of a limited very defined structure to it. and that is structured directly to the game engine, and that structure can not be used out side of the game engine.
my internet is on a fritz. they are working on gateway unit, is what i have been told hopefully this goes through, and does not result in a double post.